So here is what I got after digging through the DCC monsters. Started
with a Hobgoblin, added a dash of Elder Brain, and tweaked a bit.
Sliver: Init +3;
Atk Talon +2 melee (1d8+2); AC 12; HD 1d10; MV 30’; Act 1d20; SP blindsense (perfect perception of all things, including invisible
targets, within 250’); SV Fort +2, Ref +4, Will +6; AL C
Of course it didn’t feel right so I went looking for a method to making
DCC creatures. I found a few different ways to do it, but everything boils down
to eyeballing it. A friend loaned me a copy of Critters, Creatures, andDenizens by Cognition Press.
And while not very straight forward, I was able to get around a bit and get a
usable bit of information out of it. So here is the mark two sliver:
Sliver: Init +4; Atk Talon +3 melee (1d10+1); AC 14;
HD 3d10; MV 40’; Act 1d20; SP blindsense (perfect perception of all things
within 120’); SV For +2, Ref +4, Will +2
And the juvenile (token analogue) and alpha (legendary analogue):
Sliver Juvenile: Init +2; Atk Talon +1 melee (1d8); AC 12; HD
1d10; MV 30’; Act 1d16; SP blindsense (perfect perception of all things within
120’); SV For +1, Ref +4, Will +1
Sliver Alpha: Init +8; Atk Talon +7 melee (1d12+3) AC 18;
HD 5d10; MV50ft’; Act 1d24; SP blindsense (perfect perception of all things
within 120’); SV For +3, Ref +6; Will +6
Normal ones will be found anywhere, either singly or a small group. Juveniles
will be found in and around a nest with an Alpha, and depending on the size and
age of the nest, from a dozen to several dozen. Alphas will be found near a nest
most of the time, with or without a few normal slivers.
I think this does well enough. Individually, a party should be able to
kill all three with ease, but they are a strength in numbers kinda of creature.
I’ll continue to tweak the abilities chart and see how it looks. I’m thinking
of putting a one or two racial rules with them, but might leave them as a personal rule. Anyway, if anyone ends up using these, please let me know how they do.
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